once fired they stay straight despite being 'front heavy' for the exact same reason. Take a look at darks, arrows, crossbow bolts, etc. If you are thinking a rocket is 'top heavy' it's because you are spacially gauging the centre and not barycentrically. In a rocket your centre of mass is effectively the centre of your rocket, and just like with a long wrench vs short wrench, a long wrench allows you to apply more power, and more accurately, with less effort, a short wrench allows you to turn it quicker but with more effort and less control. Rocketry is similar except that going straight is basically your perfect need, so weight way up front and drive as far back as possible. Having built race cars (which you want to turn as quickly as possible while still being stable enough to power through) you learn very quickly that actually the worse cars to start with are those with big cast iron engines in the back, as they almost never go where you want, followed by those with very long wheelbases and engines way in front, as these just never go anything but straight. Common sense states that if you drag something rather than push it'll be more stable, but it certainly doesn't work that way. Rocketry isn't common sense, in fact a lot of physics isn't common sense. I have been playing KSP for a lil while now, got in space quite a few times, have things going to other planets on thier own accord, made several craters in the Mun, getting into space has not been a problem, look at some of my. ![]() ![]() This a concise explanation of why your mass and thrust are important to get right Okay, maybe you all can help, or maybe it will be in a patch that will come out soon. There are a handful of well thought out and described replies, though. This thread is a perfect demonstration of the Dunning-Kruger effect in action.
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